NETWORK
NETWORK_EXPLODE_VEHICLE
0x301A42153C9AD707
Jenkins: 0x0E1B38AE
Signature
// NETWORK
void NETWORK_EXPLODE_VEHICLE(Vehicle vehicle, BOOL isAudible, BOOL isInvisible, int netId)
Parameters
| Type | Name |
|---|---|
| Vehicle | vehicle |
| BOOL | isAudible |
| BOOL | isInvisible |
| int | netId |
Return type void
Build 323
Documentation
In the console script dumps, this is only referenced once. NETWORK::NETWORK_EXPLODE_VEHICLE(vehicle, 1, 0, 0); ^^^^^ That must be PC script dumps? In X360 Script Dumps it is reference a few times with 2 differences in the parameters. Which as you see below is 1, 0, 0 + 1, 1, 0 + 1, 0, and a *param? am_plane_takedown.c network_explode_vehicle(net_to_veh(Local_40.imm_2), 1, 1, 0); armenian2.c network_explode_vehicle(Local_80[6 <2>], 1, 0, 0); fm_horde_controler.c network_explode_vehicle(net_to_veh(*uParam0), 1, 0, *uParam0); fm_mission_controller.c, has 6 hits so not going to list them. Side note, setting the first parameter to 0 seems to mute sound or so? Seems it's like ADD_EXPLOSION, etc. the first 2 params. The 3rd atm no need to worry since it always seems to be 0.
APPI RP
Join us on FiveM
Semi-Serious GTA V roleplay on APPI RolePlay — hop into Discord for rules and onboarding, then follow the guide when you're ready to connect.