NETWORK

NETWORK_EXPLODE_VEHICLE

0x301A42153C9AD707 Jenkins: 0x0E1B38AE

Signature

// NETWORK
void NETWORK_EXPLODE_VEHICLE(Vehicle vehicle, BOOL isAudible, BOOL isInvisible, int netId)

Parameters

Type Name
Vehicle vehicle
BOOL isAudible
BOOL isInvisible
int netId

Return type void

Build 323

Documentation

In the console script dumps, this is only referenced once. NETWORK::NETWORK_EXPLODE_VEHICLE(vehicle, 1, 0, 0); ^^^^^ That must be PC script dumps? In X360 Script Dumps it is reference a few times with 2 differences in the parameters. Which as you see below is 1, 0, 0 + 1, 1, 0 + 1, 0, and a *param? am_plane_takedown.c network_explode_vehicle(net_to_veh(Local_40.imm_2), 1, 1, 0); armenian2.c network_explode_vehicle(Local_80[6 <2>], 1, 0, 0); fm_horde_controler.c network_explode_vehicle(net_to_veh(*uParam0), 1, 0, *uParam0); fm_mission_controller.c, has 6 hits so not going to list them. Side note, setting the first parameter to 0 seems to mute sound or so? Seems it's like ADD_EXPLOSION, etc. the first 2 params. The 3rd atm no need to worry since it always seems to be 0.

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