NETWORK
NETWORK_GET_ENTITY_FROM_OBJECT_ID
0x37D5F739FD494675
Signature
// NETWORK
int NETWORK_GET_ENTITY_FROM_OBJECT_ID(Any p0)
Parameters
| Type | Name |
|---|---|
| Any | p0 |
Return type int
Build 505
Documentation
I've had this return the player's ped handle sometimes, but also other random entities. Whatever p0 is, it's at least not synced to other players. At least not all the time, some p0 values actually output the same entity, (different handle of course, but same entity). But another p0 value may return an entity for player x, but not for player y (it'll just return -1 even if the entity exists on both clients). Returns an entity handle or -1, value changes based on p0's value.
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