NETWORK
NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE
0x45F35C0EDC33B03B
Signature
// NETWORK
void NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE(int netScene, Hash modelHash, float x, float y, float z, float p5, const char* p6, float p7, float p8, int flags)
Parameters
| Type | Name |
|---|---|
| int | netScene |
| Hash | modelHash |
| float | x |
| float | y |
| float | z |
| float | p5 |
| const char* | p6 |
| float | p7 |
| float | p8 |
| int | flags |
Return type void
Build 1734
Documentation
Similar structure as NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE but it includes this time a hash. In casino_slots it is used one time in a synced scene involving a ped and the slot machine?
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