NETWORK

NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE

0x45F35C0EDC33B03B

Signature

// NETWORK
void NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE(int netScene, Hash modelHash, float x, float y, float z, float p5, const char* p6, float p7, float p8, int flags)

Parameters

Type Name
int netScene
Hash modelHash
float x
float y
float z
float p5
const char* p6
float p7
float p8
int flags

Return type void

Build 1734

Documentation

Similar structure as NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE but it includes this time a hash. In casino_slots it is used one time in a synced scene involving a ped and the slot machine?

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