GRAPHICS

USE_PARTICLE_FX_ASSET

0x6C38AF3693A69A91 Jenkins: 0x9C720B61

Signature

// GRAPHICS
void USE_PARTICLE_FX_ASSET(const char* name)

Parameters

Type Name
const char* name

Return type void

Build 323

Former names

  • _SET_PTFX_ASSET_NEXT_CALL
  • _USE_PARTICLE_FX_ASSET_NEXT_CALL

Documentation

From the b678d decompiled scripts: GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("FM_Mission_Controler"); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_apartment_mp"); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_indep_fireworks"); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_mp_cig_plane"); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_mp_creator"); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_ornate_heist"); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL("scr_prison_break_heist_station"); Full list of particle effect dictionaries and effects by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json

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