GRAPHICS
DRAW_SPRITE_ARX_WITH_UV
0x95812F9B26074726
Signature
// GRAPHICS
void DRAW_SPRITE_ARX_WITH_UV(const char* textureDict, const char* textureName, float x, float y, float width, float height, float u1, float v1, float u2, float v2, float heading, int red, int green, int blue, int alpha, Any p15)
Parameters
| Type | Name |
|---|---|
| const char* | textureDict |
| const char* | textureName |
| float | x |
| float | y |
| float | width |
| float | height |
| float | u1 |
| float | v1 |
| float | u2 |
| float | v2 |
| float | heading |
| int | red |
| int | green |
| int | blue |
| int | alpha |
| Any | p15 |
Return type void
Build 1868
Former names
- _DRAW_SPRITE_UV
Documentation
Similar to DRAW_SPRITE, but allows to specify the texture coordinates used to draw the sprite. u1, v1 - texture coordinates for the top-left corner u2, v2 - texture coordinates for the bottom-right corner
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