GRAPHICS

DRAW_SPRITE_ARX_WITH_UV

0x95812F9B26074726

Signature

// GRAPHICS
void DRAW_SPRITE_ARX_WITH_UV(const char* textureDict, const char* textureName, float x, float y, float width, float height, float u1, float v1, float u2, float v2, float heading, int red, int green, int blue, int alpha, Any p15)

Parameters

Type Name
const char* textureDict
const char* textureName
float x
float y
float width
float height
float u1
float v1
float u2
float v2
float heading
int red
int green
int blue
int alpha
Any p15

Return type void

Build 1868

Former names

  • _DRAW_SPRITE_UV

Documentation

Similar to DRAW_SPRITE, but allows to specify the texture coordinates used to draw the sprite. u1, v1 - texture coordinates for the top-left corner u2, v2 - texture coordinates for the bottom-right corner

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