NETWORK
NETWORK_HOST_TRANSITION
0xA60BB5CE242BB254
Jenkins: 0x146764FB
Signature
// NETWORK
BOOL NETWORK_HOST_TRANSITION(int p0, int p1, int p2, int p3, Any p4, BOOL p5, BOOL p6, int p7, Any p8, int p9)
Parameters
| Type | Name |
|---|---|
| int | p0 |
| int | p1 |
| int | p2 |
| int | p3 |
| Any | p4 |
| BOOL | p5 |
| BOOL | p6 |
| int | p7 |
| Any | p8 |
| int | p9 |
Return type BOOL
Build 323
Documentation
p0: Unknown int p1: Unknown int p2: Unknown int p3: Unknown int p4: Unknown always 0 in decompiled scripts p5: BOOL purpose unknown, both 0 and 1 are used in decompiled scripts. p6: BOOL purpose unknown, both 0 and 1 are used in decompiled scripts. p7: Unknown int, it's an int according to decompiled scripts, however the value is always 0 or 1. p8: Unknown int, it's an int according to decompiled scripts, however the value is always 0 or 1. p9: Unknown int, sometimes 0, but also 32768 or 16384 appear in decompiled scripst, maybe a flag of some sort? From what I can tell it looks like it does the following: Creates/hosts a new transition to another online session, using this in FiveM will result in other players being disconencted from the server/preventing them from joining. This is most likely because I entered the wrong session parameters since they're pretty much all unknown right now. You also need to use `NetworkJoinTransition(Player player)` and `NetworkLaunchTransition()`.
APPI RP
Join us on FiveM
Semi-Serious GTA V roleplay on APPI RolePlay — hop into Discord for rules and onboarding, then follow the guide when you're ready to connect.