NETWORK

NETWORK_HOST_TRANSITION

0xA60BB5CE242BB254 Jenkins: 0x146764FB

Signature

// NETWORK
BOOL NETWORK_HOST_TRANSITION(int p0, int p1, int p2, int p3, Any p4, BOOL p5, BOOL p6, int p7, Any p8, int p9)

Parameters

Type Name
int p0
int p1
int p2
int p3
Any p4
BOOL p5
BOOL p6
int p7
Any p8
int p9

Return type BOOL

Build 323

Documentation

p0: Unknown int p1: Unknown int p2: Unknown int p3: Unknown int p4: Unknown always 0 in decompiled scripts p5: BOOL purpose unknown, both 0 and 1 are used in decompiled scripts. p6: BOOL purpose unknown, both 0 and 1 are used in decompiled scripts. p7: Unknown int, it's an int according to decompiled scripts, however the value is always 0 or 1. p8: Unknown int, it's an int according to decompiled scripts, however the value is always 0 or 1. p9: Unknown int, sometimes 0, but also 32768 or 16384 appear in decompiled scripst, maybe a flag of some sort? From what I can tell it looks like it does the following: Creates/hosts a new transition to another online session, using this in FiveM will result in other players being disconencted from the server/preventing them from joining. This is most likely because I entered the wrong session parameters since they're pretty much all unknown right now. You also need to use `NetworkJoinTransition(Player player)` and `NetworkLaunchTransition()`.

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