GRAPHICS

DRAW_POLY

0xAC26716048436851 Jenkins: 0xABD19253

Signature

// GRAPHICS
void DRAW_POLY(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, int red, int green, int blue, int alpha)

Parameters

Type Name
float x1
float y1
float z1
float x2
float y2
float z2
float x3
float y3
float z3
int red
int green
int blue
int alpha

Return type void

Build 323

Documentation

x/y/z - Location of a vertex (in world coords), presumably. ---------------- x1, y1, z1 : Coordinates for the first point x2, y2, z2 : Coordinates for the second point x3, y3, z3 : Coordinates for the third point r, g, b, alpha : Color with RGBA-Values Keep in mind that only one side of the drawn triangle is visible: It's the side, in which the vector-product of the vectors heads to: (b-a)x(c-a) Or (b-a)x(c-b). But be aware: The function seems to work somehow differently. I have trouble having them drawn in rotated orientation. Try it yourself and if you somehow succeed, please edit this and post your solution. I recommend using a predefined function to call this. [VB.NET] Public Sub DrawPoly(a As Vector3, b As Vector3, c As Vector3, col As Color) [Function].Call(Hash.DRAW_POLY, a.X, a.Y, a.Z, b.X, b.Y, b.Z, c.X, c.Y, c.Z, col.R, col.G, col.B, col.A) End Sub [C#] public void DrawPoly(Vector3 a, Vector3 b, Vector3 c, Color col) { Function.Call(Hash.DRAW_POLY, a.X, a.Y, a.Z, b.X, b.Y, b.Z, c.X, c.Y, c.Z, col.R, col.G, col.B, col.A); } BTW: Intersecting triangles are not supported: They overlap in the order they were called.

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