GRAPHICS

ADD_DECAL

0xB302244A1839BDAD Jenkins: 0xEAD0C412

Signature

// GRAPHICS
int ADD_DECAL(int decalType, float posX, float posY, float posZ, float p4, float p5, float p6, float p7, float p8, float p9, float width, float height, float rCoef, float gCoef, float bCoef, float opacity, float timeout, BOOL p17, BOOL p18, BOOL p19)

Parameters

Type Name
int decalType
float posX
float posY
float posZ
float p4
float p5
float p6
float p7
float p8
float p9
float width
float height
float rCoef
float gCoef
float bCoef
float opacity
float timeout
BOOL p17
BOOL p18
BOOL p19

Return type int

Build 323

Documentation

decal types: public enum DecalTypes { splatters_blood = 1010, splatters_blood_dir = 1015, splatters_blood_mist = 1017, splatters_mud = 1020, splatters_paint = 1030, splatters_water = 1040, splatters_water_hydrant = 1050, splatters_blood2 = 1110, weapImpact_metal = 4010, weapImpact_concrete = 4020, weapImpact_mattress = 4030, weapImpact_mud = 4032, weapImpact_wood = 4050, weapImpact_sand = 4053, weapImpact_cardboard = 4040, weapImpact_melee_glass = 4100, weapImpact_glass_blood = 4102, weapImpact_glass_blood2 = 4104, weapImpact_shotgun_paper = 4200, weapImpact_shotgun_mattress, weapImpact_shotgun_metal, weapImpact_shotgun_wood, weapImpact_shotgun_dirt, weapImpact_shotgun_tvscreen, weapImpact_shotgun_tvscreen2, weapImpact_shotgun_tvscreen3, weapImpact_melee_concrete = 4310, weapImpact_melee_wood = 4312, weapImpact_melee_metal = 4314, burn1 = 4421, burn2, burn3, burn4, burn5, bang_concrete_bang = 5000, bang_concrete_bang2, bang_bullet_bang, bang_bullet_bang2 = 5004, bang_glass = 5031, bang_glass2, solidPool_water = 9000, solidPool_blood, solidPool_oil, solidPool_petrol, solidPool_mud, porousPool_water, porousPool_blood, porousPool_oil, porousPool_petrol, porousPool_mud, porousPool_water_ped_drip, liquidTrail_water = 9050 }

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