GRAPHICS
ADD_DECAL
0xB302244A1839BDAD
Jenkins: 0xEAD0C412
Signature
// GRAPHICS
int ADD_DECAL(int decalType, float posX, float posY, float posZ, float p4, float p5, float p6, float p7, float p8, float p9, float width, float height, float rCoef, float gCoef, float bCoef, float opacity, float timeout, BOOL p17, BOOL p18, BOOL p19)
Parameters
| Type | Name |
|---|---|
| int | decalType |
| float | posX |
| float | posY |
| float | posZ |
| float | p4 |
| float | p5 |
| float | p6 |
| float | p7 |
| float | p8 |
| float | p9 |
| float | width |
| float | height |
| float | rCoef |
| float | gCoef |
| float | bCoef |
| float | opacity |
| float | timeout |
| BOOL | p17 |
| BOOL | p18 |
| BOOL | p19 |
Return type int
Build 323
Documentation
decal types: public enum DecalTypes { splatters_blood = 1010, splatters_blood_dir = 1015, splatters_blood_mist = 1017, splatters_mud = 1020, splatters_paint = 1030, splatters_water = 1040, splatters_water_hydrant = 1050, splatters_blood2 = 1110, weapImpact_metal = 4010, weapImpact_concrete = 4020, weapImpact_mattress = 4030, weapImpact_mud = 4032, weapImpact_wood = 4050, weapImpact_sand = 4053, weapImpact_cardboard = 4040, weapImpact_melee_glass = 4100, weapImpact_glass_blood = 4102, weapImpact_glass_blood2 = 4104, weapImpact_shotgun_paper = 4200, weapImpact_shotgun_mattress, weapImpact_shotgun_metal, weapImpact_shotgun_wood, weapImpact_shotgun_dirt, weapImpact_shotgun_tvscreen, weapImpact_shotgun_tvscreen2, weapImpact_shotgun_tvscreen3, weapImpact_melee_concrete = 4310, weapImpact_melee_wood = 4312, weapImpact_melee_metal = 4314, burn1 = 4421, burn2, burn3, burn4, burn5, bang_concrete_bang = 5000, bang_concrete_bang2, bang_bullet_bang, bang_bullet_bang2 = 5004, bang_glass = 5031, bang_glass2, solidPool_water = 9000, solidPool_blood, solidPool_oil, solidPool_petrol, solidPool_mud, porousPool_water, porousPool_blood, porousPool_oil, porousPool_petrol, porousPool_mud, porousPool_water_ped_drip, liquidTrail_water = 9050 }
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