GRAPHICS
START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE
0xC6EB449E33977F0B
Jenkins: 0x23BF0F9B
Signature
// GRAPHICS
int START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE(const char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, int boneIndex, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis)
Parameters
| Type | Name |
|---|---|
| const char* | effectName |
| Entity | entity |
| float | xOffset |
| float | yOffset |
| float | zOffset |
| float | xRot |
| float | yRot |
| float | zRot |
| int | boneIndex |
| float | scale |
| BOOL | xAxis |
| BOOL | yAxis |
| BOOL | zAxis |
Return type int
Build 323
Documentation
Full list of particle effect dictionaries and effects by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json
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