GRAPHICS
DRAW_SPOT_LIGHT
0xD0F64B265C8C8B33
Jenkins: 0xBDBC410C
Signature
// GRAPHICS
void DRAW_SPOT_LIGHT(float posX, float posY, float posZ, float dirX, float dirY, float dirZ, int colorR, int colorG, int colorB, float distance, float brightness, float hardness, float radius, float falloff)
Parameters
| Type | Name |
|---|---|
| float | posX |
| float | posY |
| float | posZ |
| float | dirX |
| float | dirY |
| float | dirZ |
| int | colorR |
| int | colorG |
| int | colorB |
| float | distance |
| float | brightness |
| float | hardness |
| float | radius |
| float | falloff |
Return type void
Build 323
Documentation
Parameters: * pos - coordinate where the spotlight is located * dir - the direction vector the spotlight should aim at from its current position * r,g,b - color of the spotlight * distance - the maximum distance the light can reach * brightness - the brightness of the light * roundness - "smoothness" of the circle edge * radius - the radius size of the spotlight * falloff - the falloff size of the light's edge (example: www.i.imgur.com/DemAWeO.jpg) Example in C# (spotlight aims at the closest vehicle): Vector3 myPos = Game.Player.Character.Position; Vehicle nearest = World.GetClosestVehicle(myPos , 1000f); Vector3 destinationCoords = nearest.Position; Vector3 dirVector = destinationCoords - myPos; dirVector.Normalize(); Function.Call(Hash.DRAW_SPOT_LIGHT, pos.X, pos.Y, pos.Z, dirVector.X, dirVector.Y, dirVector.Z, 255, 255, 255, 100.0f, 1f, 0.0f, 13.0f, 1f);
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