GRAPHICS

DRAW_SPOT_LIGHT

0xD0F64B265C8C8B33 Jenkins: 0xBDBC410C

Signature

// GRAPHICS
void DRAW_SPOT_LIGHT(float posX, float posY, float posZ, float dirX, float dirY, float dirZ, int colorR, int colorG, int colorB, float distance, float brightness, float hardness, float radius, float falloff)

Parameters

Type Name
float posX
float posY
float posZ
float dirX
float dirY
float dirZ
int colorR
int colorG
int colorB
float distance
float brightness
float hardness
float radius
float falloff

Return type void

Build 323

Documentation

Parameters: * pos - coordinate where the spotlight is located * dir - the direction vector the spotlight should aim at from its current position * r,g,b - color of the spotlight * distance - the maximum distance the light can reach * brightness - the brightness of the light * roundness - "smoothness" of the circle edge * radius - the radius size of the spotlight * falloff - the falloff size of the light's edge (example: www.i.imgur.com/DemAWeO.jpg) Example in C# (spotlight aims at the closest vehicle): Vector3 myPos = Game.Player.Character.Position; Vehicle nearest = World.GetClosestVehicle(myPos , 1000f); Vector3 destinationCoords = nearest.Position; Vector3 dirVector = destinationCoords - myPos; dirVector.Normalize(); Function.Call(Hash.DRAW_SPOT_LIGHT, pos.X, pos.Y, pos.Z, dirVector.X, dirVector.Y, dirVector.Z, 255, 255, 255, 100.0f, 1f, 0.0f, 13.0f, 1f);

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