GRAPHICS
START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY_BONE
0xDDE23F30CC5A0F03
Jenkins: 0xF478EFCF
Signature
// GRAPHICS
int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY_BONE(const char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, int boneIndex, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis, Any p13, Any p14, Any p15, Any p16)
Parameters
| Type | Name |
|---|---|
| const char* | effectName |
| Entity | entity |
| float | xOffset |
| float | yOffset |
| float | zOffset |
| float | xRot |
| float | yRot |
| float | zRot |
| int | boneIndex |
| float | scale |
| BOOL | xAxis |
| BOOL | yAxis |
| BOOL | zAxis |
| Any | p13 |
| Any | p14 |
| Any | p15 |
| Any | p16 |
Return type int
Build 323
Former names
- _START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE_2
Documentation
Full list of particle effect dictionaries and effects by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json
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