GRAPHICS

START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY_BONE

0xDDE23F30CC5A0F03 Jenkins: 0xF478EFCF

Signature

// GRAPHICS
int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY_BONE(const char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, int boneIndex, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis, Any p13, Any p14, Any p15, Any p16)

Parameters

Type Name
const char* effectName
Entity entity
float xOffset
float yOffset
float zOffset
float xRot
float yRot
float zRot
int boneIndex
float scale
BOOL xAxis
BOOL yAxis
BOOL zAxis
Any p13
Any p14
Any p15
Any p16

Return type int

Build 323

Former names

  • _START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE_2

Documentation

Full list of particle effect dictionaries and effects by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json

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