NETWORK
NETWORK_OVERRIDE_CLOCK_TIME
0xE679E3E06E363892
Jenkins: 0xC077BCD6
Signature
// NETWORK
void NETWORK_OVERRIDE_CLOCK_TIME(int hours, int minutes, int seconds)
Parameters
| Type | Name |
|---|---|
| int | hours |
| int | minutes |
| int | seconds |
Return type void
Build 323
Documentation
Works in Singleplayer too. Passing wrong data (e.g. hours above 23) will cause the game to crash.
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