GRAPHICS

DRAW_SPRITE

0xE7FFAE5EBF23D890 Jenkins: 0x1FEC16B0

Signature

// GRAPHICS
void DRAW_SPRITE(const char* textureDict, const char* textureName, float screenX, float screenY, float width, float height, float heading, int red, int green, int blue, int alpha, BOOL p11, Any p12)

Parameters

Type Name
const char* textureDict
const char* textureName
float screenX
float screenY
float width
float height
float heading
int red
int green
int blue
int alpha
BOOL p11
Any p12

Return type void

Build 323

Documentation

Draws a 2D sprite on the screen. Parameters: textureDict - Name of texture dictionary to load texture from (e.g. "CommonMenu", "MPWeaponsCommon", etc.) textureName - Name of texture to load from texture dictionary (e.g. "last_team_standing_icon", "tennis_icon", etc.) screenX/Y - Screen offset (0.5 = center) scaleX/Y - Texture scaling. Negative values can be used to flip the texture on that axis. (0.5 = half) heading - Texture rotation in degrees (default = 0.0) positive is clockwise, measured in degrees red,green,blue - Sprite color (default = 255/255/255) alpha - opacity level

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