NETWORK

NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE

0xF2404D68CBC855FA Jenkins: 0x10DD636C

Signature

// NETWORK
void NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE(Entity entity, int netScene, const char* animDict, const char* animName, float speed, float speedMulitiplier, int flag)

Parameters

Type Name
Entity entity
int netScene
const char* animDict
const char* animName
float speed
float speedMulitiplier
int flag

Return type void

Build 323

Documentation

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